With the blessing of @bandy, I present the new strategic rules system, which covers the military, economic, and research issues. The system is open-information- with the exception of diplomatic backstabbing and backroom dealing, all information- current fleet positions, construction orders, and research levels will be open for everyone to see.
To start, every player receives 10 population, 8 Industrial Complexes, and 2 Laboratories. If 8 Industrial Complexes exceeds the carrying capacity of their solar body, or if they do not have a solar body, they receive Mobile Industrial Complexes for each one beyond capacity. Players without a celestial body as their starting base receive one free Megastation.
Players receive a Wonder of their choosing for their primary base, without regard to the technological requirements.
Players receive 60 IC to spend on a one-time instantaneous construction period.
By the end of the week you must have selected your wonder, and spent your IC, compiling the necessary information into a concise message which must be posted in this thread with a GM tagged. If you fail to do so your IC will be spent for you on whatever entertains the GMs.
No fleet movements will be submitted until the next week, when the first official “turn” or “period” of play will begin.
I encourage you to read the entirety of the new rules, which are located here, including a map of the solar system.
Please notify me of any questions you have or inconsistencies you spot.
In the future I will be handling fleet movements and combat that occurs within the RP.