Please keep these relatively realistic.
a. Political Ideology:
Totalitarianism; Total War- may rebuild a single lost army group per two turns. Effect is exhausted after 6 consecutive turns of usage; must skip two turns to regenerate effect.
Authoritarianism or Illiberal Democracy; may rebuild lost army group every three turns.
Democratic; Is unaffected by morale resulting from loss of territory. May rebuild lost army group every four turns.
b. National Character:
Imperialist; +25% to RNG range in offensive wars.
Internationalist; Stacks coalition bonus of 12.5% based on number of allied nations engaged in a battle.
Non-aligned; Cannot form military alliances unless involved in a war, except with other non-aligned nations. May move army groups through un-claimed nations without penalty.
c. National Focus:
Militarism; +20% to RNG range except against other militarist nations.
World Order; May guarantee independence of other nations. Must give somewhat realistic public ultimatum at least one turn in advance before declaring aggressive war. (A nation who was guaranteed independence and is attacked would count as a “defensive war”.)
Pacifism; Cannot be invaded by other Pacifist or World Order nations unless in alliance with members who at war with specific Pacifist/World Order nations. Cannot fight aggressive war unless already at war.