National attribute selection


#1

##NATIONAL ATTRIBUTES
Please keep these relatively realistic.

a. Political Ideology:

Totalitarianism; Total War- may rebuild a single lost army group per two turns. Effect is exhausted after 6 consecutive turns of usage; must skip two turns to regenerate effect.

Authoritarianism or Illiberal Democracy; may rebuild lost army group every three turns.

Democratic; Is unaffected by morale resulting from loss of territory. May rebuild lost army group every four turns.

b. National Character:

Imperialist; +25% to RNG range in offensive wars.

Internationalist; Stacks coalition bonus of 12.5% based on number of allied nations engaged in a battle.

Non-aligned; Cannot form military alliances unless involved in a war, except with other non-aligned nations. May move army groups through un-claimed nations without penalty.

c. National Focus:

Militarism; +20% to RNG range except against other militarist nations.

World Order; May guarantee independence of other nations. Must give somewhat realistic public ultimatum at least one turn in advance before declaring aggressive war. (A nation who was guaranteed independence and is attacked would count as a “defensive war”.)

Pacifism; Cannot be invaded by other Pacifist or World Order nations unless in alliance with members who at war with specific Pacifist/World Order nations. Cannot fight aggressive war unless already at war.


#2

Keep it nice and tidy in this thread. Discuss the combat rules in this thread only.

@Little_Miss_Hitler @Sharpandquic @oli @John @lake @hotsauce2910 @Sukhy @TheRedcoat @Kave00 @Champion

The only posts that should be made in this thread, for sake of clarity, should follow this format;

NATION:

Political Ideology:

National Character:

National Focus:


#3

NATION: Confederate States of America

Political Ideology: Authoritarianism

National Character: Imperialist

National Focus: Militarism


#4

Just to be clear, how often can we change our national attributes?


#5

It would require a change in government structure which you post about in the event thread. I.e, if I were to go from authoritarian to totalitarian, I would have to write about some sort of mini-coup in my nation.

Keep it realistic is the primary rule of this entire system. If it makes sense and your post seems legit, the GMs will approve changes. If you decide to warplan for a blitzkrieg of Russia and then change from pacifist to Militarism the turn immediately before, we will not allow it.

For any further questions, please direct them to this thread;


#6

NATION: Quebec

Political Ideology: Democratic

National Character: Non-aligned

National Focus: Militarism


#7

NATION: Commonwealth of Australia

Political Ideology: Democratic

National Character: Imperialist

National Focus: World Order


#8

Nation: Republic of India

Political Ideology: Democratic

National Character: Non-aligned

National Focus: Pacifism


#9

NATION: Japan

Political Ideology: Illiberal Democracy

National Character: Imperialist

National Focus: Militarism


#10

NATION: France

Political Ideology: Democratic

National Character: Internationalist

National Focus: World Order


#11

Nation: Germany

National Ideology: Authroitarianism

National Character: Non-aligned

National Focus: World order